Re-Connecting Families Through ‘Gaming’

‘Gaming’ aka playing video games has become one of the largest industries in the world with revenue sitting at $159billion USD and projected revenue to be well over $200billion USD in the next couple of years. That’s some big numbers for playing games but the fact is that there is more to ‘gaming’ than a heap of teenagers sitting in dark rooms swearing and screaming at a computer screen. It has become an integral part of communication and community, to those who are either on their own, with no family, or who have mental health issues that prevent them from mixing with their peers (autism, anxiety etc). Instead of frowning upon these kids and young adults we could be learning from them. Learning how they build fellowship with like minded individuals, regardless of what race or creed they are, if they play games, then they are cool!

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